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Thread: That is very interesting, DelphiXE2, FireMonkey, GLSCENE?

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  1. #1

    That is very interesting, DelphiXE2, FireMonkey, GLSCENE?


  2. #2
    Uhm, well that certainly puts things into perspective. I'm interested in reading Embarcadero's reaction.

  3. #3

    Smile

    Yeah, we'll see what happens.

    When trying FireMonkey stuff, I had the feeling things were vaguely familiar, even though I've never used it nor the KSDev components, but didn't suspect they were so familiar under the hood. ;-)

  4. #4
    Quote Originally Posted by Traveler View Post
    Uhm, well that certainly puts things into perspective. I'm interested in reading Embarcadero's reaction.
    I really like to see, GLScene's community reaction...Here...

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Did KSDev not use parts of GLScene before with DXScene and the rest of those libraries?

    I just plain went to my list of contacts on Skype, found David I. and threw up the URL in the little text box and hit send... we'll see I guess.

    At least if anyone wants to adapt features into FireMonkey into great a game engine with it, it should be easy to do.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Yes, DXScene is likely how it got in. I don't remmebr, was DXScene open-source? If not the breach of license could be dating up to it.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    DXScene and Eugine's other frameworks/libraries were all commercial. None of it was free as far as I knew. You can take a look back through PGD's new archives on the front page. I posted about this not long before Embarcadero bought KSDev and his services from him.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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