Uhm, well that certainly puts things into perspective. I'm interested in reading Embarcadero's reaction.
Yeah, we'll see what happens.
When trying FireMonkey stuff, I had the feeling things were vaguely familiar, even though I've never used it nor the KSDev components, but didn't suspect they were so familiar under the hood. ;-)
Did KSDev not use parts of GLScene before with DXScene and the rest of those libraries?
I just plain went to my list of contacts on Skype, found David I. and threw up the URL in the little text box and hit send... we'll see I guess.
At least if anyone wants to adapt features into FireMonkey into great a game engine with it, it should be easy to do.
Yes, DXScene is likely how it got in. I don't remmebr, was DXScene open-source? If not the breach of license could be dating up to it.
DXScene and Eugine's other frameworks/libraries were all commercial. None of it was free as far as I knew. You can take a look back through PGD's new archives on the front page. I posted about this not long before Embarcadero bought KSDev and his services from him.
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