How about setting a flag on the one sprite and in the collision procedure check if it is set and then ignore it.
How about setting a flag on the one sprite and in the collision procedure check if it is set and then ignore it.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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