Thanks for that!!!

I'm working on the controls!

I'm still trying to think of a decent game idea but it's not something I'm good at. Driving me a little insane at the moment :twisted:

I'll probably be using the day/night thing so you do something in the day to prepare for the night, just don't know what yet :lol: :lol: :lol:

BTW Alimonster: I don't know what you mean by algos but I'm using a frustum class that I 'converted' to delphi from a tutorial in C++ (can't remember which one, I just used the frustum maths bit from the tutorial).

And an octree class that I made in a similar way, it puts all the vertex array stuff in the leaf nodes and can either draw them and store in display lists or draw them 'live' if the terrain needs to be deformable.

Apart from that it's just a textured heightmap and more home made functions!!