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Thread: My game

  1. #1

    My game

    I'm working on a game project using OpenGL. I tried GLScene and although it's excellent, I wanted to understand what's going on 'behind the scenes'. At the moment it's just a partially completed game engine, and here's the link you're all waiting for:

    terraqueous.f2o.org

    As you can see, it's not very far from here

    I'd welcome any suggestions as I just can't seem to come up with a decent game idea

  2. #2

    My game

    Damnit man, that's the second fouled up link you've done! :lol:

    http://terraqueous.f2o.org
    Alternatively, have a look at this link instead.

    P.S. It's lovely.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  3. #3

    My game

    Ha, I knew you wouldn't miss that one! Who the moderator, YOU the moderator

  4. #4

    My game

    Your engine looks very good! I'm looking forward on seeing it evolve!

    I once tried to write an OpenGL game-engine too, however all I ever did was a terrible map editor and an even more terrible representation in OpenGL... I'm not very good at 3D programming! :?

    However you ask for a game idea, and I have been walking around with a game-idea stuck in my mind for many many year, but I don't have the skills to let it come out... I don't know if you like it and if it is possible to do, but if you look at most of the 3D shooters that came out last year, they all had big battles and invasions, like the invasion on normandy, but what I have missed in all the 3D games in all those years is something like that but then with swords and stuff, like a 3D middle ages sword fighting game or something like that, with an invasion or a crusade... Like the braveheart battles on tv, but than in a 3D game!

    Allright, keep us posted!
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  5. #5

    My game

    That would be rather cool, TheLion. Are you thinking of something like Shogun: Total War? It's ambitious but certainly doable - check out this article over at Gamasutra (free registration required first).

    The origin for the Indie Game Jam was simple: Chris Hecker and Sean Barrett, two of its organizers, were brainstorming game ideas one day and they asked themselves a question: How many sprites can you put on a PC screen with modern display hardware these days? Even fairly aggressive games like Shogun: Total War never display more than about 1000 units at a time. What's the real upper limit? They did some research and came up with an answer: about 100,000.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  6. #6

    My game

    I love that idea. The AI would be a challenge though, I must get round to learning about flocking algorithms. I do like the idea of thousands of 'players' following very simple rules and seeing how they interact, I think 'emergent behaviour' is the term used.

  7. #7

    My game

    Yeah, the AI would be tremendously hard. I guess, after a second's thought, that you could create 'groups' of many regiments. These would act "with one mind", as it were, which would take less processor time... with occasional random fluctuations (like a person running away because he's a big sissy). You could simplify the AI for regiments that aren't visible (or possibly run an algo to find the 'most interesting' units, such as those with lead characters, and concentrate on their AI). I'm not an AI guru. If anyone is, feel free to start a topic on this

    I'm tripping over all these links: here's one to Craig Reynolds, the originator of 'boids' (flocking stuff). His site (check out the steering behaviour examples. They're very nifty.)
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  8. #8

    My game

    Yup, I was thinking about something like Shogun, however than in a first-person view, so like Medal of Honor or Duke Nukem, but then without guns and with swords in the Middle Ages or in Japan in the time of the Samurai!

    Indeed the AI will be hard and the regiment idea would be quite good, however you can start with small groups, say 5 players on each side or even less and build it up...
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  9. #9

    My game

    Quote Originally Posted by Alimonster
    I'm tripping over all these ]His site[/url] (check out the steering behaviour examples. They're very nifty.)
    Excellent stuff Alimonster, I have to try some of this in my engine. I'd imagine simulating an army's movements has a lot in common with flocking.

    Quote Originally Posted by TheLion
    Yup, I was thinking about something like Shogun, however than in a first-person view, so like Medal of Honor or Duke Nukem, but then without guns and with swords in the Middle Ages or in Japan in the time of the Samurai!

    Indeed the AI will be hard and the regiment idea would be quite good, however you can start with small groups, say 5 players on each side or even less and build it up...
    Swords eh? :twisted: Yeah you could have ranks, with you the player at the top level, and then down through the ranks the AI would get stupider right down to the man with the sword :lol:

  10. #10

    My game

    I've been playing with SDL and I'm using it to open a window and process mouse and keyboard stuff in the game engine.

    Not had time to try any AI yet, but I'm still researching

    I'd like to know if it works for other people so please give it a try at:

    http://terraqueous.f2o.org/downloads/v0.06.zip

    Thanks

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