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Thread: TRACY update

  1. #1

    TRACY update

    Greetings,

    Nice to see this new forum.

    I've updated my Tracy realtime volume renderer in order to support:
    - MD2 mesh support
    - Splitscreen rendering
    - Texturized voxels for the OpenGL renderer

    You can download the EXE and the full source code at:
    http://tracy.momorprods.com

    Regards,
    Emmanuel.

  2. #2

    TRACY update

    Very cool. I get 15 fps on my 1.2 GHz machine. Is that normal?

  3. #3

    TRACY update

    The OpenGL renderer is a pretty CPU-intensive one. I also get the same kind of framerates with my Duron 1 GHZ + GeForce2 MX. That's the reason why I introduced the precision parameter (F2 key) which allow to increase the framerate by reducing the amount of polygons computed.

    The OpenGL renderer computes for each frame the whole polygonset using the marching cubes algorithm. Considering the geometry, this involves a lot of polygons.

    To really boost the whole OpenGL process, it would be possible to use some display lists: but the performance would only be good with static geometry (which I'm really not looking for).

    Anyway, if someone have some optimization ideas, please let me know !
    Emmanuel.

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