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    Direct3D Doom Engine in Delphi! + Updated

    EDIT 16/6/2004:
    Due to reports of high memory utilization I've woked in
    a new version of DoomViewer and now loads twice as
    faster and needs about half the memory.

    Hi everyone,

    I've developed a 3D level viewer for the games
    Doom, Doom2, Heretic, Hexen and Strife using
    Delphi and Direct3D. The levels seem really very nice
    in Direct3D (not DirectDraw used by others Doom engines).
    You can find the program here:

    http://www.geocities.ws/jimmyvalavan...oomviewer.html

    The program does not rely in original Doom source code, it's written
    from scratch using Delphi and DelphiX (DirectX 7).


    Please send me you comments.
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:27 PM.

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