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Thread: Direct3D Doom Engine in Delphi! + Updated

  1. #1

    Direct3D Doom Engine in Delphi! + Updated

    EDIT 16/6/2004:
    Due to reports of high memory utilization I've woked in
    a new version of DoomViewer and now loads twice as
    faster and needs about half the memory.

    Hi everyone,

    I've developed a 3D level viewer for the games
    Doom, Doom2, Heretic, Hexen and Strife using
    Delphi and Direct3D. The levels seem really very nice
    in Direct3D (not DirectDraw used by others Doom engines).
    You can find the program here:

    http://www.geocities.ws/jimmyvalavan...oomviewer.html

    The program does not rely in original Doom source code, it's written
    from scratch using Delphi and DelphiX (DirectX 7).


    Please send me you comments.
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:27 PM.

  2. #2

    Direct3D Doom Engine in Delphi! + Updated

    i think it's a great idea but it doesn't work for me.
    I tried loading a Doom 1 WAD file into it and it just froze up.
    Ask me about the xcess game development kit

  3. #3

    Direct3D Doom Engine in Delphi! + Updated

    Well, it works fine in my computer, but to be honnest I have tried it successful in a small variety of harware:

    Althlon XP 2600+ 512MB RAM, with GeForce 4800Ti
    P4 1700MHz 256MB RAM, with TNT2
    Altlon 1400+ 1536MB RAM, with GeForce 2 GTS
    Celeron 300MHz 384MB RAM, with Ati Rage Fury

    All the above was running Windows 2000 with service pack 2 or greater.

    I haven't test the program in other operating systems.

    WAD files I've made tests are:

    Ultimate Doom v 1.9(4 episodes)
    Doom2 v 1.666
    Heretic Shareware
    Hexen Shareware
    Strife Shareware

    with a lot of third party maps in PWAD.

    I haven't test this with:

    Shareware Doom1,
    Original Doom1 (3 episodes)
    TNT and Plutonia expansion for Doom2
    Commercial Heretic
    Commercial Hexen
    Commercial Strife.

    Note: If I try to open a third party wad file that contains only maps without textures I still render the enviroment using only the color map with no textures.


    Anyway, I feel sorry about that. Maybe if you tell me about your system configuration...
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:27 PM.

  4. #4

    Direct3D Doom Engine in Delphi! + Updated

    Athlon XP 1800+, 512 MB RAM, Radeon 9000 128 MB, Win 2k SP 4

    I tried to open a Doom 1 (Full version) WAD file.
    Ask me about the xcess game development kit

  5. #5

    Direct3D Doom Engine in Delphi! + Updated

    Well, actually, with this configuration you shouldn't have any problems. The rendering should be fast (performance is acceptable even in my old Celeron 300 with ATI Rage Fury) and without problems. Try to run the program to other harware, or try to open a different map from DOOM.WAD. Or maybe you have an old DOOM version... (DOOM1 tested only with version 1.9 Untimate, and I 've just made a test with shareware (DOOM1.WAD) version 1.9 too).

    Anyway, I haven't test the program with ATI Radeon series, but I don't think that this is the problem.

    Anyway, I don't believe this program is not bug free, but 2 days ago I made a major test: loading all 36 MAPS of Ultimate DOOM and all 32 MAPS of DOOM2 without exiting the program and I didn't had any crashes or rendering problems.

    I'm working on this project by now, so just look for an update...
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:29 PM.

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