I have map my characters nonflickering with the method that are showed on the ye olde page. With sprites, masks and drawing them on a bufferbox and then copy it to a weiving box. But I have now a big problem, because I want to use a tiled map as the background, but it has to be a bitmap to work. How can you fix this. I tried to drawing the tilde map in another paintbox then copy that in the bufferbox as the background. Then it became flickerless but when you moved the charcter then all the previous posistions also was visible so you got a long serpent of the same dude. Can anyone help me please.