Quote Originally Posted by chronozphere View Post
Yes, being able to compile to both android and iOS is very interesting. But how is that possible? Cooper generates java bytecode, which doesn't run on apple devices.
If your core game code is in object pascal you can easily rewrite the rest for each platform. So you take your object pascal units and other game specific code and create a new Xcode project using the Objective-Pascal templates and put them in there and rewrite the code required to support the API and other iOS specific framework to work with it.