its a while since i tested the sdk emulator but it was kinda slowly
the liveandroid runs just fine on virtualbox but maybe i give the sdk emulator another try
its a while since i tested the sdk emulator but it was kinda slowly
the liveandroid runs just fine on virtualbox but maybe i give the sdk emulator another try
New features:
- playing sounds and music(streaming from memory) via OpenAL
- headers and compiled Chipmunk(ARMv5 version with soft-float is quite slow, so I will try to build it for ARMv6 with VFPv2 and test later)
- touch input(but I need some device with real multi-touch to test my code)
But due to some FreePascal incompatibilities with Android it's quite hard to make some progress in low-level parts of this port, e.g. unit cthreads doesn't work so I need to use my own unit with pthreads.
Last edited by Andru; 22-11-2011 at 10:32 PM.
Can you share with me, how you managed to get OpenAL working on Android? I believe it is not part of the NDK. Did you build OpenAL yourself from source?
Thanks
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Because I never do things "for fun" in which I'm not interestedwhy Zengl dosen't have a Net Feature Till now ?
Very interesting. Good to see they made OpenAL work on android.
Another question: You probably encountered some problems while you made ZenGL ready for android. Can you tell me how you debugged your code? I've been looking for a good way to do it, but the only method I know is just to write to the log. Did you find any other way to catch bugs on android?
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
I haven't tried this, but I didn't tried it and with iOS And yes, currently I use only logging. But as I know, debugging even C/C++ code is not so simple.
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