Quote Originally Posted by czar View Post
Awesome lifepower - how are you finding iOS speed wise? Is asphyre able to generate sufficient FPS? When are you going to have your first game out on the iPad?
It is difficult to judge the performance on iOS because VSync seems to be forced on, so frame rate is limited to 60 FPS. However, relatively complex scenes don't seem to suffer from any performance issues even on older iPod Touch. I would say that iOS devices are quite capable of some even more advanced tasks. However, the power consumption and battery drain are more important issues to consider, which we haven't checked well yet.

It takes significantly more time to develop a project for iOS, however, because a single compilation in FPC takes several minutes and before that you need to move the project from Windows to Mac; instead you could work in XCode, but it's code editor is too crippled. For our incoming online game we are trying to provide iOS client, although it is going slowly.