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Thread: Monitor refresh rate

  1. #1

    Monitor refresh rate

    Hello there,

    It is often a problem, that OpenGL games in fullscreen mode (under windows) have strange flickering. DX Gamers had the same problem on early XP, but there are a lot of tools that solve it fine.

    I just visited the homepage of venom (http://www.venomsoftware.de/technology.htm), read through, and began thinking about adjustable HZ rates..
    Do you know any tool, to adjust the GL refresh rate ? I want to provide a short info about it in the readme.txt that comes with my programs.

    Or does anybody know how this can be done by OpenGL ?
    --
    dangerous eye-candyness : :cyclops: :cyclops:
    Last edited by AthenaOfDelphi; 25-03-2016 at 02:35 PM. Reason: Request received from venom

  2. #2

    Monitor refresh rate

    Win XP force you?¢_Tre applications to use 60Hz refresh rate, it shouldn?¢_~t cause flickering, but does tire the eyes. Flickering (or rather tearing) is caused by not using VSync. You can control VSync from you?¢_Tre application, but it should usually be left to decide for the user. NVIDIA drivers can override both VSyncing and refresh rates, I?¢_Tm not sure about ATI drivers.

  3. #3

    Monitor refresh rate

    thank you, Paulius. I discovered that vsync was disabled by default.

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