Ok no worries, i have solved my problem (by mistake).
I just simply used:
[pascal]
glTranslatef(0.5, 0.5, 0);
glRotatef(Rotation*ElapsedTime);
glTranslatef(-0.5, 0.5, 0);
[/pascal]
and it works great.
Thanx again for you help
Ok no worries, i have solved my problem (by mistake).
I just simply used:
[pascal]
glTranslatef(0.5, 0.5, 0);
glRotatef(Rotation*ElapsedTime);
glTranslatef(-0.5, 0.5, 0);
[/pascal]
and it works great.
Thanx again for you help
M109uk
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<br />www.pulse-soft.oneuk.com
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