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Thread: Pascal Gamer Magazine Issue 4 Needs Content: Want to write an article?

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  1. #1
    Maybe if I get time, I could write a very simple tutorial on making a boulder dash like game using SDL or similar?
    As Stoney said, when do you want the articles by?

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    code_glitch: Android, awesome!

    Stoney: iOS, great!

    Paul: A tutorial on how to make Bolderdash would be neat. Maybe something for the Coder's Block section? Also what about The Probe? Have you made a "1.0 Final" version yet? Or maybe you could do a Special Report article on your experiences developing for different platforms and where you can see this going in the future...?

    Jim McKeeth from RemObjects has shown interest in writing something and so has Lifepower as well as Matthias from 'FreePascal-meets-SDL.' This is looking to be a very nice return to making issues for Pascal Gamer. And with new Desktop Publishing software too! (iStudio for Mac OS X)

    I was also thinking about writing a fun visual history time-line of Pascal game development milestones from early 2000 until now. Anyone else like this idea?

    Also... we have a couple of incomplete "series" from past issues of Pascal Gamer. Are we looking at continuing/completing these from this issue? (cronozphere, Jeremy Darling, Brainier?)
    Jason McMillen
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  3. #3
    Quote Originally Posted by WILL View Post
    Paul: A tutorial on how to make Bolderdash would be neat. Maybe something for the Coder's Block section?
    Sounds good to me

    Quote Originally Posted by WILL View Post
    Also what about The Probe? Have you made a "1.0 Final" version yet?
    In the next few days I will be releasing a bare-bones version of The Probe. There are no menus yet, but it will include a whole bunch of gaming elements that I have gotten working and showcased in some different levels so you guys can test it out and give me some feedback
    Not sure if that would be a Beta version, but who knows!

    Quote Originally Posted by WILL View Post
    Or maybe you could do a Special Report article on your experiences developing for different platforms and where you can see this going in the future...?
    I will have a think on that one...I have only gotten Windows/Unix working so far, but thanks to SDL/OpenGL/OpenAL that wasn't too hard
    Not sure where that might be going in the future, and some other game libraries (ZenGL, RelOS?) would be way better than mine in this regard for future cross-platform updates...

  4. #4
    I could probably write something about beggining with SDL - or, since Paul already steep out on this one, BASS. Maybe a small article about a leveled.

  5. #5
    I might be able to write something as well. I say "might" because I have very little time on my hands. Since I didn't have time to do pascal programming during the last few months (apart from some android experiments, which will already be covered), I think it's best to do something more general, like matrix/vector math or perhaps perlin noise.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Thanks to Super Vegeta we have out first submitted article. I may have had one other article submitted way back, I'll have to check.

    Math stuff to go into the Coder's Block would be great. Math is after all one of the main principals behind programming. Probably why my high school back in the day put the math department in charge of all the CS stuff.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    PGD Staff code_glitch's Avatar
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    Well, I'm dead in the water until I can build my new rig. The earliest I can give an ETA on the android goodness would be 2 to 3 days from now, what length are we talking? I could probably squeeze it into 1 or 2 days work for the entire article meaning it could be out by weeks end...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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