Quote Originally Posted by WILL View Post
That sounds good. Oh and as I've told Ben and others, try to stay away from API specifics such as SDL, OpenGL and DeirectX unless you are actually teaching those API. If you must use something like SDL (and SDL is a good one to use!) try to keep explaination of the SDL bits to a minimum or you'll be stuck in the trap of making it an SDL tutorial as well as what you originally planned.
Yeah, I have already gotten rid of all API stuff so people can use it with SDL, OpenGL, DirectX, whateverX LOL