Hey folks, it's getting to that time again where I'm looking at seeking out great new articles for a new issue of Pascal Gamer Magazine. It's been over a year since I've put one together and I think it's long overdue.

So who is interested in writing and submitting an article to the magazine?

All works are edited and published for the magazine and shared to the community in the next issue. People can read your articles via the free online downloadable PDF format, or they can get a physical copy of the magazine printed and shipped to their doors through the Lulu.com storefront.

Also with the very exciting release of the first issue of Pascal Gamer Magazine Issue 1 app on iTunes, all future issues of Pascal Gamer will now appear in the App Store for iPad. Your articles can now be read by iPad users! Future issues will be sold for $0.99 to help cover the cost of running the website and cover costs of creating the magazine issues.

All submitted articles are submitted to Pascal Gamer and considered a volunteer contribution to help support the greater Pascal game programming community. By giving back to the community you are a part of, you are helping it to thrive with the availability of information you are providing in your articles. Help this exciting new format that newcomers can download and read to help get them into making games with Pascal.

I would love to see articles of all topics and skill levels in the magazine, however these are the areas that I would like to see for the next issue;


  • Beginning game programming 101 stuff with tools/setup/SDL. Write for easy consumption!
  • A few tutorial series would be great on: networking, graphics, audio, file formats, creating level editors, level design, brainstorming ideas for a new games, etc.
  • Graphics or other techniques that include code snippets like NeHe or something cool you'd see on pastebin. Small articles.
  • I've been tying forever to get a feature on a company like Big Fish about how they make games or how Pascal programmers could submit their games to them.
  • An article on how to submit your article for a specific distribution self-serve site or distribution company.
  • Highlights of very popular game engines/libraries. Please no prototypes or WIP.
  • History of developing a game. Would be great to include a development journal of a game that was made and released and include concept artwork, drawing board sketches/screen captures, and so on.
  • More ideas, can be discussed if you contact me with your interest in writing!


Sections you can write for... (please consider what each section is about as you write your article for it)

Project Highlights: Talk about a single game project or game engine or tool or library. Past Project Highlights articles have included Asphyre Extreme and Allegro.pas.

Special Report: This can be a report on a special event (like Delphi Live! or Code Rage) or an article about your successes with commercial games like Frank van Gent wrote for us in issue 1. This can be about yourself, but doesn't have to be. You could even write about the history or a simple story about a game company that uses Pascal for example.

Coder's Block: Code snippets used in a small tutorial about working with something specific, but features code. Can be big or small, but must include the code that others can use and learn from. We can include your code in a small archive and distribute it with the issue digitally from the website.


If you are interested in writing an article for Pascal Gamer Magazine Issue 4, please send your interest (and articles) to contact@pascalgamer.com. We can discuss what you are interested in writing. Thanks!