Hi!
After some unexpected delays I'm back on work with my article. Unfortunatly it will take more time for me to complete it since I expanded the topic a bit.
My article would now describe how to make a combat system for your game. While I do orient more on RPG styled game it is posible to modify my combat system to fit for other game geners like Strategy games, Space shothers, Squad managment based games etc. I will also write a few lines on how to adopt my combat system for theese geners.
Also due the way my combat system works I have included guidelines for making basic inventory managment. The combat system calculates damage based on attacher character weapon atributes and attacked character armor atributes (different armor items like Boddy armor, Leg armor, Arms armor, Head armor). Direction off attack also affects defense (for instance lower defense when attacked from behind).
And since I'm using class inheritance a lot I was also thinking to write a few lines on this matter. This would make my article much more understandable for those who have less experience in programing.
I do hope to finish it in the next few days.
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