Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
That would very handy as I will want to include example code for the article that people can download, thanks Jason
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Yup you can include a complete source of your example game, however don't lean on those files for your article. It's only a bonus and as such the magazine article must be able to function without the included source just as well.
But it is nice to have and very handy as I know from experience.
I was just thinking that if I have to explain even a simple SDL program + very simple boulder dash game starting point in the magazine (including full code), then the article might become rather large
Any advice?
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I guess I could break the article up into parts and give them to you so you can possibly put them in different issues depending on the overall size
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I found that instead of focusing on the actual code when explaining the make-up of the game, instead focus on the parts/elements of the game mechanics and how to put it together. If people want to learn code then they can just go to a Pascal programming tutorial on the web, if they want to learn game dev techniques then that's want I want them to learn in my magazine. You can show code as an example, but what you are really trying to teach them is the method which the code will follow. The rest falls into place and they can figure out the code themselves easier.
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