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Thread: Unit DXRender using

  1. #1

    Unit DXRender using

    Hi,

    I saw into DXRender unit from DelphiX and unused routines are there.
    Please, do you have any link to sources of using this routines ? Very thanks !
    Ijcro.

  2. #2

    Unit DXRender using

    It would be helpful if you could tell us which functions you mean...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #3

    Unit DXRender using

    on example:

    dxrZBufferClear
    dxrDefRenderStates
    dxrDrawPrimitive
    dxrDrawIndexedPrimitive

    Using or how build it on fly of other commads. Very thanks.
    Ijcro.

  4. #4

    Unit DXRender using

    The procedures you mentioned are for sure only for internal purposes of DelphiX. The names of the functions sound like they are for doing the 3D stuff for you to make 2D things work in DirectX.
    I just turned over to PowerDraw, so I don't have DelphiX installed anymore.
    Maybe someone else can tell you more about these functions.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #5

    Unit DXRender using

    Quote Originally Posted by Huehnerschaender
    The procedures you mentioned are for sure only for internal purposes of DelphiX. The names of the functions sound like they are for doing the 3D stuff for you to make 2D things work in DirectX.
    I just turned over to PowerDraw, so I don't have DelphiX installed anymore.
    Maybe someone else can tell you more about these functions.
    its fine, but dxrZBufferClear, dxrDefRenderStates, dxrDrawPrimitive,
    dxrDrawIndexedPrimitive was declared only, no internal use indicated refer here. So, why are in code still ?
    Ijcro.

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