Hi there again,

I found out how to do the rotating of an image containing several textures. I use the TextureMap-routine and Rotate the Point4 and drawing it with the negative offset of texturesize. Works quite well, but as I thought before, there are nearly unvisible black lines between the different textures. But I think I can get rid of them playing around with the offset.
Now I am ready to go with PowerDraw.... :lol:
Thank you for your help paulius and Lifepower.

Oh, another question for you: How can I draw 3D primitives like cube or spheres