Hi,

it's me again...
I have a question to the software renderer...

Is it "normal" that I can only achieve FPS between 11 and 30 while only drawing some textures on the screen? I use methods like RenderEffect, RotateEffect and TextureMap. In Hardwaremode the same scene achieves about 200 FPS (windowed) and 800 (fullscreen).
So my question: Am I doing something wrong? If the Software Renderer is that slow (I am talking about an Centrino 1,7 Ghz Laptop which achieves only 11 FPS), so why do I need it anyway? The software Renderer seems also to do no antialiasing so rotations etc. look really "ugly". This is no criticism, it's just a question if I am doing something wrong, because I want to know what I should go on for. If hardware mode is the only thing I can achieve FPS I need then I know what to tell the "users" what hardware they must have.
Greetings,
Dirk