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Thread: Mazemania (my first shareware game !)

  1. #1

    Mazemania (my first shareware game !)

    Greetings,

    I'm happy to tell you I've completed my first Shareware game project : Mazemania (http://mazemania.momorprods.com)



    This is a puzzle/logic game. It was made using Delphi 4 standard edition.

    I've released the "demo" version as a non-limited freeware version, restricted to 20 levels.

    I hope you'll enjoy !

  2. #2

    Mazemania (my first shareware game !)

    Looking great. Good job! I posted a news item about it on turbo.
    Ask me about the xcess game development kit

  3. #3

    Mazemania (my first shareware game !)

    OMG that was faaaaasssst !!!!!

    Many thanks for these kind comments btw ops:

  4. #4
    Legendary Member cairnswm's Avatar
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    Mazemania (my first shareware game !)

    Alreadxt downloaded yesterday - I saw your post on IndieGamer Havn't had time to play yet as my week is a little too hectic.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  5. #5

    Mazemania (my first shareware game !)

    With hardware rendering modes some walls tops show a bit of the brick texture, and with DirectX no buttons are visible and I see some strange black polygons instead of the cartoonish fade effect. Besides that the game feels great.

  6. #6

    Mazemania (my first shareware game !)

    I guess you are talking about the software rendering mode no ? (for the brick texture).

    In D3D your problems seems to be a texture memory not filled ... Does it also occur using OpenGL ?

    Thanks for the feedback !

  7. #7

    Mazemania (my first shareware game !)

    No I mean the brick texture that you use far walls is not clamped to edge and bilinear filtering causes a bit of the bright brick(bottom part of the texture) area to show above the textures totally dark(top part) area. And those other problems only happen in D3D.

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