Hi all,
I have yet another question lol,

I have built in support shaders as i mentioned before, but for some reason the animation i have in the shaders will not work while GL_LIGHTING is enabled, the animation that im using at the most uses the alpha of the texture.. Does GL_LIGHTING disable the use of the alpha channel?

Secondly, i change the Depth func to GL_NEVER or GL_EQUAL in the shaders, and then change it back GL_LESS but i always seem to be able to see the shader on the other side of the wall in my world editor, i have tried to change this to all the values GL_EQUAL, GL_LEQUAL, GL_GREATER, etc but i cant get rid of the effect, iv tried turning of DL_DEPTH_TEST and this of course doesnt help much at all, i have included a screenshot of whats happening..

I am probably missing something really dumb but i cant seem to get rid of it unless i remove the DepthFunc from the shader, and then the shader doesnt look right lol

Thanx for any help