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Thread: Volunteers for Next PGD Challenge Judges...

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  1. #1
    To be sure, is it a requirement to have both a Mac and a PC in order to be a judge?
    I wouldn't mind doing some judging as I wont be participating, but it's pc only for me.

  2. #2
    PGD Staff code_glitch's Avatar
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    Woah people - lets not forget the elephant in the indie game dev room - linux!! If I recall a LOT of Ludum Dare games target ubuntu/linux based operating systems, not jusy mac and windows. Just a thought to include - but as linux is free and can be run in a VM/dual booted you can't say you dont have it right
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  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    I would be interested in getting all 3 major platforms (Windows, Mac OS X and Linux) as officially supported for competition entries, unfortunately not everyone has all the systems available. I currently have 2 volunteers who have all 3 thankfully. I really was only expecting to get the top 2. I'd like to get a third that also has all 3 if possible, but will have to make due with what everyone has. Windows is a must simply because of the sheer number of users that it would eliminate otherwise.

    This is so that all judges may play the games. Dev teams may include/produce any number of ports as they desire, however all the judges need to be able to play what is submitted. So I do encourage those that know how and are practiced as making games in multiple ports to do so, but I'd caution anyone who is new to this to stick with whatever platform/development they are most familiar with so they have the best chance of completing their entry.
    Jason McMillen
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  4. #4
    PGD Staff code_glitch's Avatar
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    all the judges need to be able to play what is submitted
    Then I think you will find that OS X is going to be a problem - and not a small one at that. Although it is true they could cross compile from Linux with SDL the issues regarding testing it for non-Mac owners would make that impractical if there is a mac only judge... Although to be fair I doubt this will be the case.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    Quote Originally Posted by code_glitch View Post
    Woah people - lets not forget the elephant in the indie game dev room - linux!! If I recall a LOT of Ludum Dare games target ubuntu/linux based operating systems, not jusy mac and windows. Just a thought to include - but as linux is free and can be run in a VM/dual booted you can't say you dont have it right
    You can also install Ubuntu from within Windows and run it natively via booting into it when starting the computer up. You don't even have to partition the hard drive or other stuff, and you can then uninstall Ubuntu from Windows too just like any other program if you wish

  6. #6
    When do you plan to run it? I would like to participate, but I can't do anything during december-january since I have a CG course to run and we are revising it for OpenGL 3.2. But if the course gets in the way for participating I could just as well be judge. I have access to OSX (many versions), XP/Vista and Ubuntu (a bit old, should upgrade it). But no Windows 7.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    I'm just waiting for things to pick-up on the site. I'll be starting the competition once, I have confirmed all judges will be ready at the end of the deadline and gotten their specs. Rules are being drafted this weekend.

    I would like to advertise, but it takes time and effort to make videos of each game. Perhaps if competitors of the last competition were to send me videos of their 1st Challenge entries, I'd have a much easier time of it.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Quote Originally Posted by WILL View Post
    I'm just waiting for things to pick-up on the site. I'll be starting the competition once, I have confirmed all judges will be ready at the end of the deadline and gotten their specs. Rules are being drafted this weekend.

    I would like to advertise, but it takes time and effort to make videos of each game. Perhaps if competitors of the last competition were to send me videos of their 1st Challenge entries, I'd have a much easier time of it.
    Well, I've had a video up for a long time, if it counts. http://www.ragnemalm.se/lightweight/twobitclip.mov But I guess the top entries would be more important.

  9. #9
    Quote Originally Posted by WILL View Post
    I'm just waiting for things to pick-up on the site. I'll be starting the competition once, I have confirmed all judges will be ready at the end of the deadline and gotten their specs. Rules are being drafted this weekend.

    I would like to advertise, but it takes time and effort to make videos of each game. Perhaps if competitors of the last competition were to send me videos of their 1st Challenge entries, I'd have a much easier time of it.
    I would be glad to make one of my entry Vectored!...unfortunately, it would be without sound, as I have never had any luck recording audio + video ever...

    Any idea if this is possible?

  10. #10
    Quote Originally Posted by paul_nicholls View Post
    Any idea if this is possible?
    What are you using to record your game? I've been using Fraps myself and recording audio + video is no problem at all. Fraps is not free (it's 27 EUR), but it beats CamStudio anytime when recording gaming content.
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