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Thread: Bug in PatternIndex

  1. #1

    Bug in PatternIndex

    When you have an image withvertical and horizontal tiles, the patternIndex works incorect..
    It should be :
    0 1 2 3
    4 5 6 7 ...

    but actually it is:
    0 2 4 6
    1 3 5 7 ...

    I tried to find the reason but I wasn't succesfull.

  2. #2

    Bug in PatternIndex

    From you?¢_~re example it looks like tiles are counted top to bottom first, it should be easy enough to adapt you?¢_Tre tile counting to this.

  3. #3

    Bug in PatternIndex

    yes, thats right. In the last version(Powerdraw3) patterns were numbered like I mentioned.
    I only want to know if it's a bug or if the numbering has changed in the ne version.

  4. #4

    Bug in PatternIndex

    Greetings! Actually the correct and used numbering is:
    0 1 2 3
    4 5 6 7
    I didn't read your post well at first (this is an EDIT), but if the numbering is as you have shown, then it's probably a bug. If you are using the recent version of Asphyre then it's probably already fixed (I'll release new version as soon as I finish some minor changes I'm making in the structure of the library).

    Cheers,
    Lifepower

  5. #5

    Bug in PatternIndex

    I used the actual version. The VTD-Tool also creates the frames in the wrong order.

  6. #6

    sounds like..

    This sounds like the same problem i had.

    See my tread about it, its the one named "LoadFromFile".
    http://terraqueous.f2o.org/dgdev/viewtopic.php?t=1510

  7. #7

    Bug in PatternIndex

    thanks, that solves my problem.

  8. #8

    Bug in PatternIndex

    Cool

    VTD-Tool will still have the problem, until Lifepower releases a new version.
    But it sounds like, it is not that far away

  9. #9

    Bug in PatternIndex

    It's finished... I'm writing examples and trying to rewrite Hasteroids game - Hab made it as an example for PowerDraw3 but it was buggy and the code was hard to read... basically I wouldn't call it an example. However, with new particle and object engine - it's a lot easier than before. Sorry for not releasing new version right away but I'd rather prefer releasing more complete version.

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