Sorry for the empty project.
I seem to have forgotten to save before I zipped the source ops:

In your example you did not render the picture before you use Pixels.
Try to render it and THEN access Pixels.
Your example works even on my machine, like every example you gave me :lol:
But you never did exactly what I do...

Render Image
Show PixelColor on screen.

If I add the rendering to your example it hangs again.
It seems that after rendering the texture is locked and Pixels can't access it then. I did not look at the code but I have seen the same behaviour once in DelphiX when I forgot to unlock a texture.


Greets and very much thanks for your patience with me

EDIT:
Don't forget to show Framerate on screen. Some computers reboot, on others the program just halts and you can't see this when nothing happens on screen.