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Thread: What is easiest cross-platform way to play .ogg files with OpenAL (Win32/Linux/...)?

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  1. #1
    Quote Originally Posted by Andru View Post
    ZenGL can stream ogg music. And it uses libraries which I mentioned. With FreePascal you can use static linking without dll's. Delphi... you can try to use object files from ogg libs after compilation with Borland C++, but I had no luck.
    Hi Andru, I have downloaded libogg 1.3.0 and libvorbis 1.3.2, and both seem to come with source code...so I was wondering what I might be able to compile them with to produce statically linking libs/whatever for freepascal then? (I guess I can always give up on Delphi for compiling my game and just use Lazarus)

    Any idea if code::blocks might work?

    cheers,
    Paul

  2. #2
    Any idea if code::blocks might work?
    Yes, it will, but you will be needed to create proper project file with all options... But even so - static compilation won't be easy for Windows. See source code of ZenGL - zgl_sound_ogg.pas and zgl_lib_msvcrt.pas.
    Last edited by Andru; 26-12-2011 at 10:49 AM.

  3. #3
    Quote Originally Posted by Andru View Post
    Yes, it will, but you will be needed to create proper project file with all options... But even so - static compilation won't be easy for Windows. See source code of ZenGL - zgl_sound_ogg.pas and zgl_lib_msvcrt.pas.
    Thanks, I will take a look

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