Quote Originally Posted by paul_nicholls View Post
hmm...I think I might have just thought of a way around my issue, but I need to test it first
I am going to test the mouse position each frame and if it is within a small border around the screen, then I will not render the cursor.
If that doesn't work, I will try the SDL_APPMOUSEMOCUS way and see how that goes..
Ok, that works, but not if I move the mouse too fast...and it looks strange with the mouse appearing/disappearing with the border test

I will try the SDL_APPMOUSEMOCUS​ now then