Since I do graphics in SDL, I went with SDL_net.
Since I do graphics in SDL, I went with SDL_net.
Cool, whats the stability on sdl_net if you don't mind my asking? I tried the low level units supplied by the LCL but linux can be dodgy at times so I'm reviewing a better way of going abouts it without needing any dll/so files
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
So far I did not have any major problems. Reading from UDP packets via typecasts didn't really work, so I had to use a for, and I could not really find a way to determine TCP connection status (that is, detect disconnects) - but other than that, everything seems to work quite fine.
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