Yeah, thats probably why Xenidis didn't do so well. Very saturated is the Space/Sci-Fi game themes these days. You really have to stand out with something beyond what most put out these days or end up blending in with the crowd.

For what it's worth though, it seemed like a rather neat game concept dispite it's commercial acceptance overall.

[size=9px](Oh and I was going to ask about a Tomb Climber 2, but we'd be stepping off-topic all over poor CX with it. :?)[/size]