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Thread: Some ideas for level selection...

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  1. #1
    In my case there will be different locations with able to warp from one location to another.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Another alternative, if you are looking for a more "seamless" look/feel approach, could be to enter some kind of warp sequence or such. This could provide an opportunity to make the act of traveling it's self a part of the gameplay AND you could add in a set of new gameplay that takes place in between locations should you want to go that way too.

    Games like Ratchet & Clank Future do this and it's quite fun if done well.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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