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  1. #1
    Here's a little teaser of what's it like:

  2. #2
    Neato! Keep up the great work dude!

  3. #3
    Nice start!

    What's the gameplay genre going to be?

  4. #4
    PGDCE Developer de_jean_7777's Avatar
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    That looks great.

  5. #5
    So, you move the camera around the vessel to look at the direction you want to go and then press a button to change the ship's route, isn't it?
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  6. #6
    Yeah, it moves forward to camera direction with W key... or that's how it works right now. Not sure if i'll remain like that after i've added more ships to player control. I might do a bounding box selection and right click move order. That would need little further zoom. Also, i did notice in the video that camera looks very rough, and can be smoothened by using a destination turn angle and then animate the rotation.

    edit: Then in the vid you saw how i set warp destination, and the button suddenly became enabled. This mode of flying will be fully automated and not interruptible with player controls.

    But that's still little open design, because combat ships might, and most likely will, be fully automated. With this i wouldn't actually need to select ships. I was thinking that only purpose of shipyard would be to assign current sector ships to either planet defence, or join the player fleet.

    Didn't show well in the video, but starmap highlighted the current star system, and warp destination... because... you want to know where you are

    The planets have a type, which was also slightly seen in the vid. There are 10 types, from which 4 don't support life, and rest will be classed in different quality which will determine building rate of new ships for player disposal. For example a desert and ocean planets are still feasible, but not optimal for industry.

  7. #7

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Very impressive! The Navigational Map is great. And from my count, you might make the maximum bonus for re-visitable locations.

    Can't wait to see what the gameplay will be like though. You have a pretty good established base to build it up now from at least.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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