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  1. #1
    Quote Originally Posted by WILL View Post
    And no, porting C++ to Object Pascal is perfectly legit.
    I would call that "code improvement" or something like that. Sanitizing C++ code.

  2. #2
    Had some troubles but finally the game itself is finished so I started with the mission design. Here you have a view of the "Briefing Mission" screen:

    The problem here is that Allegro's text drawing procedures corrupts the stack so I can't use them; note that I'm using last SVN-Work In Progress Allegro.pas. I had to create my own text drawing procedures.

    Quote Originally Posted by Ingemar View Post
    I would call that "code improvement" or something like that. Sanitizing C++ code.
    Just what I said...
    Last edited by Ñuño Martínez; 21-04-2012 at 05:57 PM.
    No signature provided yet.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool! Could use a bit more variety of colour, but the design is more important than the appearance first off.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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