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  1. #5
    I haven't work a lot on the project the last days due to familiar issues, but I did something. Now the game framework is almost complete (the previous one was the "3D engine framework" which is a bit different) by hacking some classes from my KOFFE and "Duke of Dragonfear" projects. So now it creates an empty space and renders it. Much like the engine testing program but better organized (I hope).

    Oh, and it creates a log file (can be disabled by configuration):
    Code:
    vvvvvvvvvvvvvvvv
    Init log file...
    Level -> 2
    WARNING: debug_level configuration is forced for debugging.  Change this before beta release.
    WARNING: FullScreen configuration modified for debugging.  Change this before beta release.
    Initialising system...
      Initialising Allegro5...
    Creating Display...
      Setting display options...
      Creating display...
      Hideing the mouse cursor.
      Setting Ortho mode...[Ok]
    Display created [OK]
    System initialised.
    
    Creating test flight universe...
      Creating the Universe...[Ok]
      Loading models...
        Loading Wavefront model "./data/navecilla.obj"...[Ok]
      Models loaded.
      Populating the Universe...[Ok]
      Adding a test camera.  MUST BE REMOVED.
    Created.
    
    >>> Starts flight.
    >>> MainLoop starts...
      Esc key pressed.
    WARNING: Remove Esc key response from MainLoop procedure!!!!
    <<< MainLoop ends...
    <<< Ends flight.
    
    Destroying flight resources...[Ok]
    Releasing global stuff...[Ok]
    Actually it helped me to organize the code and find some glitches...

    Also I've described the missions to be completed. Initially there are 12 missions but may be not all them will be included in my entry. Time is short.
    Last edited by Ñuño Martínez; 08-04-2012 at 12:59 PM.
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