Quote Originally Posted by Ñuño Martínez View Post
Glad to know it works in other computers.
If you're interested, it's an i3 540, 4 GB DDR3, a Fedora 16 with open source nouveau drivers ona GF210 graphics card. It's a fresh install. I'll try the game home too, I wanted to play it for a bit and see if I can pass at least one or two levels without cheating .

Quote Originally Posted by Ñuño Martínez View Post
I know, dark enemy on dark bacground is evil, but I have the same problem with Roge Squadron , Wing Commander and Vega Strike. But painting starships in wright-green or electric-blue...
No need to paint them, but some indicators would be nice. Like in freelancer for example, there were these red indicators for the targeted enemy (a square of sorts on the HUD), and a motion adjusted indicator where you should shoot to hit that enemy, which made things a lot easier. A lot of the games of similar type I played used the same indicator mechanism.

Quote Originally Posted by Ñuño Martínez View Post
I know also that AI is bad, but it isn't unbeatable. You need a lot of practise, of course, but it's possible. I hope it will be better when I finish it.
I'm quite sure it will be better. A good AI is not easy.