Results 1 to 10 of 26

Thread: Spriter - Tool for making 2d animations easier

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Spriter - Tool for making 2d animations easier

    hey guys,

    i found this project at kickstarter and it comes kinda handy when you animate 2d sprites
    it work well with Inkscape but should work with any other graphic program so you should try it out

    normally i would post it under tools but due to the challenge it fits better here

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25
    Cool idea! Thanks for the post.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    MS only (and they don't even say it). That limits the fun IMHO.

  4. #4
    Spriter is very promising, but still is a bit far of being totally usable!

    There is something similar already available for ZenGL : CoolSprite Editor, and it is already very usable. With some small improvements it would be the definitive tool for doing these kind of animations! The original post is in Russian, but Google Translator can help! =)
    http://translate.google.com/translat...c%2C297.0.html

    Here is something I'm doing using it (for my next super secret project) .



    Here a small video showing how to use the editor!

  5. #5
    Well... Unfortunately Spriter seems to be delayed and Cool Sprite editor is not updated anymore.

    But... Spine were funded on Kickstarter, and it is already very superior to Spriter and Cool Sprite. http://www.kickstarter.com/projects/...software/spine


    There is already some runtimes for it ready for use (https://github.com/EsotericSoftware/spine-runtimes), and there is a lot more of runtimes coming (unfortunately no Pascal runtimes planned for it).

    Anyone interested in start porting the libgdx runtime of Spine to Pascal? I will try to start it soon and some help would be very appreciated! My idea is keep the source free to be easily usable on popular Pascal Engines (ZenGL, Phoenix, Asphyre...).

  6. #6
    PGDCE Developer Carver413's Avatar
    Join Date
    Jun 2010
    Location
    Spokane,WA,Usa
    Posts
    206
    I am working on some simular stuff for 3d for the explorer project. sort of a gijo kind of setup.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Comodo SSL