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Thread: Spriter - Tool for making 2d animations easier

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  1. #1
    spine does reference the images by file names. however, it does not use separate images, instead it assumes that all the images are packed into an atlas texture, so an atlas file is required. it can be made to work with separate images with some small changes to the runtime.

  2. #2
    Well...

    Here is the ZenGL updated code with an improved example!

    You can walk with the goblin with Left/Right keys, can attack pressing Space and can change the Skin (to a Female Goblin) using C key.

    This is the first draft of ZenGL code yet, I hope to improve it a lot and I will post any progress here! The next step is use the Mix animations function to provide sweet transition between different animations. =)

    I hope to keep updating this ZenGL example to provide a good class for Handling Spine Animations with ZenGL (using Dan's Pascal Headers).

    Ps. To create the Packed textures for it, you will need http://www.codeandweb.com/texturepacker and use the LibGDX exporter! I use only packed textures with my games and I created some functions to help ZenGL handling it, I will clean my code and post the code with examples here in forum sometime soon! But Spine already supports it!

    Any suggestions is welcomed! =)
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