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Thread: Spriter - Tool for making 2d animations easier

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Cool idea! Thanks for the post.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    MS only (and they don't even say it). That limits the fun IMHO.

  3. #3
    Spriter is very promising, but still is a bit far of being totally usable!

    There is something similar already available for ZenGL : CoolSprite Editor, and it is already very usable. With some small improvements it would be the definitive tool for doing these kind of animations! The original post is in Russian, but Google Translator can help! =)
    http://translate.google.com/translat...c%2C297.0.html

    Here is something I'm doing using it (for my next super secret project) .



    Here a small video showing how to use the editor!

  4. #4
    Well... Unfortunately Spriter seems to be delayed and Cool Sprite editor is not updated anymore.

    But... Spine were funded on Kickstarter, and it is already very superior to Spriter and Cool Sprite. http://www.kickstarter.com/projects/...software/spine


    There is already some runtimes for it ready for use (https://github.com/EsotericSoftware/spine-runtimes), and there is a lot more of runtimes coming (unfortunately no Pascal runtimes planned for it).

    Anyone interested in start porting the libgdx runtime of Spine to Pascal? I will try to start it soon and some help would be very appreciated! My idea is keep the source free to be easily usable on popular Pascal Engines (ZenGL, Phoenix, Asphyre...).

  5. #5
    PGDCE Developer Carver413's Avatar
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    I am working on some simular stuff for 3d for the explorer project. sort of a gijo kind of setup.

  6. #6
    hi, thanks for bringing this spine tool to my attention. I have made a complete pascal runtime port for it. I still need to kill all the memory leaks but that may take a couple of days at most.
    unlike the existing runtimes for spine I did not bind it to any one graphics framework, so anyone can use it with their favorite pascal framework.
    I have attached a small demo rendered using my g2mp game framework.
    Attached Files Attached Files

  7. #7
    Awesome news Dan!

    Thanks a lot for creating the runtime! I can't wait to test it! =)

    Your example works like a charm! =)

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