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Thread: Spriter - Tool for making 2d animations easier

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  1. #14
    Hummm... we are getting closer! =)

    Code:
    var
      pv: PSpineVertexArray absolute Vertices;
      p, t: array of zglTPoint2D;
    begin
      SetLength(p, 6);
      // first triangle
      p[0].x := pv^[0].x;
      p[0].y := pv^[0].y;
      p[1].x := pv^[1].x;
      p[1].y := pv^[1].y;
      p[2].x := pv^[2].x;
      p[2].y := pv^[2].y;
      // second triangle
      p[3].x := pv^[1].x;
      p[3].y := pv^[1].y;
      p[4].x := pv^[2].x;
      p[4].y := pv^[2].y;
      p[5].x := pv^[3].x;
      p[5].y := pv^[3].y;
      pr2d_TriList(@Texture, @p[0], nil, 0, length(p) - 1, $FFFFFF, 255, FX_BLEND or PR2D_FILL);
    
      SetLength(t, 6);
      // first triangle
      t[0].x := pv^[0].u;
      t[0].y := pv^[0].v;
      t[1].x := pv^[1].u;
      t[1].y := pv^[1].v;
      t[2].x := pv^[2].u;
      t[2].y := pv^[2].v;
      // second triangle
      t[3].x := pv^[1].u;
      t[3].y := pv^[1].v;
      t[4].x := pv^[2].u;
      t[4].y := pv^[2].v;
      t[5].x := pv^[3].u;
      t[5].y := pv^[3].v;
      pr2d_TriList(@Texture, @p[0], @t[0], 0, length(p) - 1, $FFFFFF, 255, FX_BLEND or PR2D_FILL);
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