Hi guys, Sorry for digging up this old thread.
I am developing the tool Sprite DLight (in Lazarus), which generates normal maps for sprites automatically. This allows for pretty awesome dynamic lighting effects in 2D games and is even more awesome in combination with skeletal animation.
There are some challenges when using Spine and Sprite DLight together, like rough joints and the need to recalculate the normals according to the bone rotation.
I was excited to find out there was a Spine Runtime for Pascal and I am hoping to solve some of these with it, however all the old download links here and in the Spine Forum are dead and I can't seem to get in contact with Dan.
So Dan, if you are around, or if anybody still has the old files somewhere, I would greatly appreciate them being made available for download again.