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  1. #1
    Quote Originally Posted by WILL View Post
    For a 4 week development period though, not sure if such complex game mechanics would be feasible though.
    It's even less than 4 weeks. I came up with a plan of about 10 days of programming, 10 days for content and the final 10 days for both.
    I'm also planing to create at least a couple of puzzles for the player to solve which will also take a lot of time....

  2. #2
    Quote Originally Posted by Jimmy Valavanis View Post
    I'm also planing to create at least a couple of puzzles for the player to solve which will also take a lot of time....
    Oh, that sounds like something that can take time. We have discussed puzzles for my game, but it requires much extra beyond the basic engine and game data.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah you really have to start with the core of the game, then from there cut what just won't fit in what time is left. As I'm sure you know from the last challenge.
    Jason McMillen
    Pascal Game Development
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  4. #4
    Indeed, puzzles are more difficult than I though, not only the programming part, but also need a lot of creative thinking to come up with something good...

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah good puzzles can take a lot of time to tweak them and make them work. Just don't get into the trap of making them too hard though. That'll take even more time, sometimes a few simple ones in between give that gratification factor too.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    A WIP screenshot....

    It's a container ship ....
    Attached Images Attached Images

  7. #7
    Some WIP screenshots.







    Most of the locations have been made, I'm curentrly working on one more location. The dead-line day seems very close to implement all the ideas for the game.
    Another problem is the dialogs between the characters. So far I'm displaying them in "comic" bubbles, I've tried to record some vocal voice but my English accent is not that good


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