I made this thread to continue a conversation that was started in a previous thread. The discussion covers what those are willing to pay for marketing, productions quality and how you get your products sold.

From 'Commando Xenidis' thread:

Quote Originally Posted by Traveler
Indeed it does look pretty good already!

If I may be so bold: your previous project tombclimber. I understand you are selling it. What are your impressions about this. Have you sold many copies yet? And did you recieve any customer feedback?

Also, I read on a different forum that tombclimber was cracked early in the release. How did you respond to that and do you have any plans for future games to prevent this from happening (if possible)?

Thanks
Quote Originally Posted by Firlefanz
Hi!

@Will: Thanks, of course I keep you informed, I hope to have some nice screens running on the planet surface soon

@Traveler: I sold 14 copies until now I think. So there is no big money to make, it is just a hobby, and we are a 2 person team and meet once a week and spend the few money we got
Yes, TombClimber was cracked (every new version) and I am absolutely not happy about it. But I now know what I did wrong and next game it will be harder, I promise :twisted:
I plan to ask some developers here or in the Omega forum to try to hack and cheat it before it is out, so maybe I find some problems before publishing.

Thanks!
Firle
Quote Originally Posted by WILL
14 copies huh? Not bad for a first go I'd say. Especially considering you had minimal marketing scheme for the game. Perhaps some of your experiences from this could be shared to help others in their own commercial endevours.

Quote Originally Posted by Firlefanz
I plan to ask some developers here or in the Omega forum to try to hack and cheat it before it is out, so maybe I find some problems before publishing.
Thats a really cool idea. A good way to make it more rock solid.
[quote="Firlefanz"]Hi Will,

TombClimber was the 2nd one, the first one was Xenidis, a 2D space shooter made with DelphiX & Powerdraw. Commando Xenidis will be a sequel to this one, only much better and more features.

We have a professional partner for selling the games called 'ShareIT', wo gets 15-20% and sells international the game via download-]

Quote Originally Posted by Traveler
15-20 percent!?! I don't know whats normal in situations like these but that does sound like a lot to me.

Are there any productions costs involved (like burning cds, including a cdbox and shipping it) or is it a simple case of downloading the game and you get a serial upon payment?

I did btw checked ShareIT.com for the game but there was no mentioning of tombclimber
Quote Originally Posted by WiZz
better choice is PayPal if Your country isn't in black list(germany isn't in black list), then You could have account and sell it there. Why it is Better?
1. they take only 2,5% (Max, it could be wrong becouse this isn't my range) and 0.3 ct.
2. Your game could be found in eBay

And other thing, no offence but Your web page is not like Proffesional's Game developer's. If you change the design, and default Language make English Your games could be sold better. Take Out all Your family photos (create another webpage for exaple www.your_site.com/family or sth.

Good luck,
Bogdan Kustan aka WiZz
Quote Originally Posted by cairnswm
The fact that you feel their web page isn;t professional goes to show how good it is for them to have a partner that sells their games. Making a game is probably about 30% of the effort required to sell a game. Advertising, presence and availablity are the other 70% and if you can find a good partner to do it for you its probably worth a lot more than 15-20% of the price of the game.

I'm trying to sell some games now and am letting 60% of the income go to the marketing team.
Cairns: Really? Can you say what company?

Firle & Cairns: Are you guys selling it as a download-only or will you be making up CDs, etc? What would that cost you guys and what price would it drag the game(s) up to?