Quote Originally Posted by Eric View Post
That's a bit of a leftover really, I meant to replace it with trophies/achievements, but haven't found the time yet (the trophy icons are already in the sprite sheet IIRC, just not used)
Cool! Looking forward to seeing that!

That's by design actually, all towers have a turn rate, so you all placements "in range" are not equivalent in terms of aiming and rate of fire. :-)
Fair enough, but this is a problem I haven't had in other tower defense games. They generally have enough AI to realize if they can't catch a certain target and then turn in the opposite direction to focus on a new target, so that they're not rendered completely useless. Would you be able to add something like that, as an anti-frustration feature? Because the current behavior really is highly frustrating.