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  1. #4
    Here is a "gameplay" screenshots, with some more programmer art and a new map (btw Tiled just plain rocks)

    Most of the UI is not active yet, just pre-positionned, but monsters already follow the path, towers are tracking, firing and killing stuff.
    That said, to drop towers, you still have to edit the source code... hoping to get the drag'n drop done this week-end, then it should be "playable"
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