GameVision 3.x Scripting Test

[keys]
Q - Quit

[script]
* DISPLAY_WINDOWED := [False | True];
* TGVActor.Rotate(aSpeed, aElapsedTime: Single);
aSpeed - rotate speed (can be negative or positive)
aElapsedTime - framebased elapsed time (supplied by engine)

[notes]
In this test, you can only toggle display_windowed on/off and change the rotation value, but it demonstrates the viability of the scripting interface.

There is NO error checking in the script yet so don't enter invalid values.

[download]
http://betaplace.jarroddavis.com/gv/gv3_script_test.zip

[feedback]
Let me know how this test runs on your system.
http://wwww.jarroddavis.com
support@jarroddavis.com

http://betaplace.jarroddavis.com/gv/gv3_script_test.zip