Nice! Any chance of a larger screenshot? The attached one is rather small to see all the details...
Nice! Any chance of a larger screenshot? The attached one is rather small to see all the details...
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I agree, and I've had the same outcome for my attached screen-shots too (they got downsized and blurred).
@WILL: any chance of loosening up the restrictions for attached screen-shots?
Hosting the image elsewhere is possible but will have other issues (dead links, no thumbnails...)
Well another screenshot with some fixed bugs, a more appropriate interface and the working dialog system for making stuff... In HD since I linked to my public file on dropbox
Last edited by code_glitch; 13-04-2012 at 01:52 PM.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Very nice!
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Well, after a saturday off, and taking a break from some holiday homework, I got the ball rolling for an hour and got the script execution system for the window dialogs to do stuff with the game data... Its all in the console for now, but at least its all hooked up and working from a simple right click action anywhere on the map. Enjoy
Its kind of hard to believe I'm now going to spend most of my time making content and scripts for this to run... Oh how I hate the annoying 'language' i developed for this -_-
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Most of the work on the actual mechanics is done now, so its as you say, mainly art and scripting up some events etc... There are a few more choices to make, but overall I can say its progressing nicely. The UI, is... Well, its a bit of a botch job if I'm honest - I'm extremely surprised its as stable as it is and it only has one or two glitches at the moment. For instance, it sometimes hands over the wrong co-ordinates to build things, when moving a window, the map disappears etc...
Though the recycle rule is a saviour Most of the code is pulled from other experiments, its a case of having a ~500 line program, ~900 lines in the backend and the rest is prometheus. Around 6,500 all in if I recall...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Well, it would look I have to say two things -
1. This wont be entered into PGD challenge number 2.
2. This will continue to be developed as an open source project... Things are working nicely and its giving some interesting results on how different approaches to code are working together...
The simple fact is that I'm now around 2 weeks and a little bit of my final exams, and that consequently my time for code has decreased exponentially :/
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
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