Yes I know that I will ned much more than just perlin noise. That's why I'm already developing my algorithm in a way that it will easily alow me to do some postprocessing or even do some preprocessing for each of the layers wich are then used in creation of the final texture. But like stated a few post higher I doubt I could do this by the end of competition. I do have a lot of other owrk on my entry wich still needs to be done. Hence I havent completly decided wich graphic engine will I use. For now I work on the core of the game.