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Thread: 2nd PGD Challenge - "Platformation"

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  1. #1
    I have decided to do some quick proto-typing in Lazarus first, and then port ideas across to Oxygene to speed things up

  2. #2
    so will you be using lwjgl or something else? maybe slick?
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #3
    Quote Originally Posted by pstudio View Post
    so will you be using lwjgl or something else? maybe slick?
    I will try lwjgl first and see how I go. I haven't heard of slick though what is that?

    I guess you are using jMonkey?
    Last edited by paul_nicholls; 13-04-2012 at 02:55 AM. Reason: typo

  4. #4
    Ahhh...I guess you mean this?
    http://slick.cokeandcode.com/

    EDIT: hmm...neato! I had forgotten about this game engine, I think I will try it instead of using lwjgl directly...we will see
    Last edited by paul_nicholls; 13-04-2012 at 03:00 AM.

  5. #5
    Well, I think I have some ideas for my game <GASP!>

    I am going to have a ball that can roll around, or fly (limited fuel...collectable) using keyboard, and fire at enemies/targers using the mouse cursor.
    I am also thinking that I may have an 'elements' theme for each location - earth, fire, water (could include ice), air, neutral central hub location, and then some combination locations like fire/water, earth/air...

    Different enemies (in locations) might shoot heat rays (fire location: set fire to player for short time - extra damage), freeze rays (water location: slow player down temporarily)...do you see a pattern here? hahaha

  6. #6
    Finally!! I have gotten some output going using Oxygene for Java...not that is what my game output is going to be, it is just a test



    I had to wrestle with getting various libraries working and not crashing...pstudio was nice to supply me with a JMonkey template that worked and which nightly builds worked (thanks!!), but I have decided to go with lwjgl for a shallower learning curve for me (Oxgene for Java + new game library) haha


    cheers,
    Paul
    Last edited by paul_nicholls; 15-04-2012 at 10:17 AM.

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