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Thread: 2nd PGD Challenge - "Platformation"

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  1. #1
    Ok, I have now uploaded version v3 binary to the ftp site and dropbox:
    http://dl.dropbox.com/u/1805932/plat..._binary_v3.zip

    I will update the source code later on.

    Changes:
    * Each level has a random music track when you are playing it.
    * Added in the keypad enter key as well as the regular enter key when on the menu screen (thanks SilverWarior).

    I might be able to squeeze in some extra changes before the time is up...

    cheers,
    Paul

  2. #2
    Here is a video of the game on Youtube:

    Last edited by paul_nicholls; 03-05-2012 at 12:30 AM.

  3. #3
    I have made a new version (v4) in dropbox and the ftp:
    http://dl.dropbox.com/u/1805932/plat..._binary_v4.zip

    This makes it easier to pickup coins!

  4. #4
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    287
    Your game is certainly unique, and not what I expected at first. Nice work.

  5. #5
    Quote Originally Posted by de_jean_7777 View Post
    Your game is certainly unique, and not what I expected at first. Nice work.
    Nice! thanks mate
    Because it was so rushed (I didn't start till 13-April) I didn't know what to do either, but I had only thought of a 2d platformer game initially
    It just mutated and morphed into it's present form LOL

    I wanted to do some sort of vector ninja running around (similar to N and N+ on XBox360), but the time constraints forced me to do a simpler character and I came up with the rolling up walls concept

  6. #6
    It was lucky that I had some 2d platform code lying around that I managed to port over to Oxygene for Java and get working as the basis...

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